Entries

【CNS小發現】躲向Z軸人物以HitDef抓取的方法

無意間發現,HitDef下本身就有一個與Z軸相關的參數可以使用。
填好了這項參數之後,
即使自己沒有任何Z軸移動的State,
也可以攻擊別個Z座標上的人物。

attack.width = 攻擊向上延伸的寬度(int),攻擊向下延伸的寬度(int)
預設值是7,7


所以只要HitDef下補上:
"attack.width = 2147483647,2147483647"
或許就不用擔心對方躲到別個Z座標上抓不到的問題了呢。

混線要重寫的危機ww(?)解除wwww~~。




-------------------------------------------------------------------------------------
關於判定的另一個心得:

以前的判定方式是很直觀的。
受擊框和攻擊框重疊的時候 → 判定為真。

不過多了Z座標的概念,
判定為真的條件應該改成:
攻擊框與受擊框在經過Z軸運算成同平面之後
還是重疊者判定才成立。

因此會有:
"螢幕上明明框框沒重疊卻還是被擊中"
這樣的狀況。

所以如果attack.width設的太高會有很嚴重的違和感,NG。


---------------------------------------------------------------------------------
Z軸是MUGEN可能性的另一個湧泉,
尤其是對一些歡樂向的一些人物。
(像是打鴨子、打靶心、還原某些懷念的大型遊戲等等)

真的很期待等到這個功能大家熟識後,
這些想像力豐富的歡樂向作者會做出甚麼有趣的東西~~~

MUGEN的精髓,在創意。
引用此文章(FC2部落格用戶)
http://piano999.blog.fc2.com/tb.php/231-6c833042

引用

留言

[C96]

嘛确实想看看呢突然想到某2.5D论外了呢(笑
  • 2013-10-08 00:51
  • 我们富士康很爱员工!
  • URL
  • 編輯

[C97]

记得Z轴的使用需要调节场景文件,目前大家使用的场景文件都是默认Z轴关闭。即使制作了用到Z轴的人物,别人使用的时候如果不解禁Z轴,还是无效吧 。 而且z轴目前存在于winmugen,1.0貌似已经取消了这个设定了。
  • 2013-10-08 10:43
  • lijide2004
  • URL
  • 編輯

[C99] Re: lijide2004氏

呃......
這個發現的用途和那個沒有關係.

這個發現是拿來制約那些以為跑到Z=0外就沒事的偽論外。
事實上如果只是要制約的話,
根本不用管地圖的Z軸是否開放。
就是那樣子的寬度轟下去就對了。

而且添加這一小段東西完全不影響其他變因。
只是為了應付有Z方向寬度的地圖對打的狀況,防止敵人躲在別的Z座標上而已。
  • 2013-10-08 15:19
  • ❀✞Dream Illumination✞❀
  • URL
  • 編輯

[C101] Re: 某w人w

我不知道那是誰

不過這東西很直觀的...
  • 2013-10-08 15:32
  • ❀✞Dream Illumination✞❀
  • URL
  • 編輯

[C102]

;Goes into AIR file.
; ReversalDEF
[Begin Action 205205]
Clsn1: 1
Clsn1[0] = -1051, -1439, 99999, 99999
Clsn2: 1
Clsn2[0] = -1051, -1438, 99248, 98861
-1,0, 0,0, -1,

;This code goes into your CNS file. Replace OmegaTH with your characters name, NOT displayname.
;-------------------------------------------------------------------------------
;2DS Killer State
[Statedef 90000000]

[State RootSelfState]
type= projectile
trigger1=!numprojid(205205)
projid=205205
projremove=0
projremovetime=-1
attr=c,ht ;; most uncommon hit attribute
projanim=anim ;; if a helper enters this state because it was reversed it means that state has an attack CLSN and a hitdef.
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno= prevstateno ;; projectiles can only be owned by the root, so p1stateno will send the root here so it can be reversed ( and killed ) if the anim and hitdef trigger is not ishelper
p2stateno=205205
p2getp1state=0

[State PosSET]
type= posset
trigger1=!ishelper
y = 88000

[State PosSET]
type=lifeset
trigger1=!ishelper
value = 0

[State PosSET]
type=lifeadd
trigger1=!ishelper
value = -9999

[State PosSET]
type= powerset
trigger1=!ishelper
value = 0

[State 0, VarRangeSet]
type = VarRangeSet
trigger1 = !ishelper
value = 0
first = 0
last = 59

[State 0, VarRangeSet]
type = VarRangeSet
trigger1 = !ishelper
fvalue = 0
first = 0
last = 39

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
sysvar(0) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
sysvar(1) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
sysvar(2) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
sysvar(3) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
sysvar(4) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(0) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(1) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(2) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(3) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(4) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(5) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(6) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(7) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(8) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(9) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(10) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(11) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(12) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(13) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(14) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(15) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(16) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(17) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(18) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(19) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(20) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(21) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(22) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(23) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(24) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(25) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(26) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(27) = random%20*-1

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(28) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(29) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(30) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(31) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(32) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(33) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(34) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(35) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(36) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(37) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(38) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(39) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(40) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(41) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(42) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(43) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(44) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(45) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(46) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(47) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(48) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(49) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(50) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(51) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(52) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(53) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(54) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(55) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(56) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(57) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(58) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(59) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(0) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(1) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(2) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(3) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(4) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(5) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(6) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(7) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(8) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(9) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(10) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(11) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(12) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(13) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(14) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(15) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(16) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(17) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(18) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(19) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(20) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(21) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(22) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(23) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(24) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(25) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(26) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(27) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(28) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(29) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(30) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(31) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(32) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(33) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(34) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(35) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(36) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(37) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(38) = 0

[state ]
type = VarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(39) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(1) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(2) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(3) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(4) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(5) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(6) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(7) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(8) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(9) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(10) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(11) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(12) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(13) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(14) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(15) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(16) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(17) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(18) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(19) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(20) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(21) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(22) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(23) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(24) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(25) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(26) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(27) = random%20*-1

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(28) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(29) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(30) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(31) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(32) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(33) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(34) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(35) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(36) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(37) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(38) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(39) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(40) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(41) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(42) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(43) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(44) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(45) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(46) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(47) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(48) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(49) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(50) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(51) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(52) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(53) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(54) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(55) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(56) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(57) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(58) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
var(59) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(1) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(2) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(3) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(4) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(5) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(6) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(7) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(8) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(9) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(10) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(11) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(12) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(13) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(14) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(15) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(16) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(17) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(18) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(19) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(20) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(21) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(22) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(23) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(24) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(25) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(26) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(27) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(28) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(29) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(30) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(31) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(32) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(33) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(34) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(35) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(36) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(37) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(38) = 0

[state ]
type = parentVarSet
trigger1=ishelper&&root,name!="OmegaTH"
trigger2=!ishelper&&name!="OmegaTH"
fvar(39) = 0
[State 8000, 7]
type = DestroySelf
trigger1 = ishelper
[state ]
type = changestate
trigger1 = life=0
trigger1 = !alive
trigger1 = !ishelper
trigger1= pos Y>10000
value = 5150
ignorehitpause=1
;-------------------------------------------------------------------------------
;ReversalDef State
[Statedef 205205]

[State ]
type=statetypeset
trigger1= ishelper(205205)
trigger1=!time
movetype=i

[State Giant CLSN 1 and 2]
type=changeanim
trigger1= ishelper(205205)
trigger1=!time
value=205205 ;; Giant CLSN 1 and 2

[State Most Uncommon Hit Attribute]
type=hitby
trigger1=ishelper(205205)
value=c,ht

[State Most Uncommon Hit Attribute 2]
type=hitby
trigger1=ishelper(205205)
value2=c,ht

[State ]
type=reversaldef
trigger1=ishelper(205205)
trigger1=name="OmegaTH"
reversal.attr=acs,aa,ap,at
p2stateno=90000000
pausetime=12,0
hitsound=-1
sparkno=-1
hitonce=0
numhits=0

[State ]
type=targetstate
trigger1=ishelper(205205)
trigger1=name="OmegaTH"
value=90000000

[State ]
type=velset
trigger1=ishelper(205205)
x=rootdist x
y=rootdist y
;-----------
;This code goes into statedef-2
[statedef -2]

[State The Projectile Needs Something To Hit]
type=helper
triggerall=!numhelper(205205)
triggerall=roundstate=2
trigger1 = 1
id=205205
stateno=205205
helpertype=normal
name="OTHK"
pos= 0,0
postype= p1
pausemovetime=9999999
supermovetime=9999999

[State 8000, 6]
type = selfstate
trigger1=ishelper(205205)
trigger1=stateno!=205205
value=205205
ignorehitpause=1
  • 2013-10-10 08:56
  • p0008874
  • URL
  • 編輯

發表留言

發表留言
只對管理員顯示

Appendix

自我介紹

Dream Chord

Author:Dream Chord
喜愛製作精緻特效的MUGEN人物、同時也是位正在學習繪圖、3D建模與音樂創作的台灣人。
目前以獨立製作心中的理想遊戲為目標逐步前進著。

喜歡節奏遊戲中的電子音樂、
曾經玩過和做過StepMania的譜面。
不過已經很久沒碰了。


❀夢境中的孩子們❀
---------------
希拉

追求永生的熾紅術士
(公開中)


---------------
姬法妮

資料還原中...
(W.I.P.)


---------------
朵慕●克露可

末日魔法使
(??? ~ 狂)

✡Work In Process
進度:31%


---------------
※非公開※
愛諾仙特

(強 ~ 凶)


---------------


(凶~神)


---------------
白翼神

,,Ծ‸Ծ,,
(強~凶)
-------------

Twitter

累積人次

連結